
class ToastExplosion extends UT_Spriteballexplosion;

defaultproperties
{
   SpriteAnim(0)=Texture'UnrealShare.FlameEffect.e_a01'
   SpriteAnim(1)=Texture'UnrealShare.FlameEffect.e_a01'
   SpriteAnim(2)=Texture'UnrealShare.FlameEffect.e_a01'
   EffectSound1=None
   Texture=Texture'UnrealShare.FlameEffect.e_a01'
   DrawScale=4.00
   SoundRadius=50
   SoundVolume=100
   SoundPitch=30
}